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Enum: RT.Modeling.Normal

Summary

Specifies how to generate normal vectors in Md.CreateMesh(bool, bool, MeshVertexInfo[][]).

Enum values

1 The normal vector should be the average of the perpendicular vectors to the faces on either side of this vertex. Use to make round surfaces appear smooth; examples: spheres, or the round part of a cylinder.
2 The normal vector should be perpendicular to the current face. Use this to make edges appear sharp; examples: cubes, or the edge connecting a cylinder’s round part to its end cap.
0 The normal vector should be perpendicular to the other face (for example, the �before� face if this is specified in MeshVertexInfo.NormalAfterX).