Summary
Specifies how to generate normal vectors in
Md.CreateMesh(bool, bool, MeshVertexInfo[][]).
Enum values
| 1 |
The normal vector should be the average of the perpendicular vectors to the faces on either side of this
vertex. Use to make round surfaces appear smooth; examples: spheres, or the round part of a cylinder. |
| 2 |
The normal vector should be perpendicular to the current face. Use this to make edges appear sharp; examples:
cubes, or the edge connecting a cylinder’s round part to its end cap. |
| 0 |
The normal vector should be perpendicular to the other face (for example, the �before� face if this is
specified in MeshVertexInfo.NormalAfterX). |