Rotate(axisStart, axisEnd, angle)
Legend Class Struct Enum Interface Delegate | Constructor Method Property Event Field |
| Struct: RT.Modeling.MeshVertexInfoSummaryDescribes a vertex in a mesh passed to Md.CreateMesh(bool, bool, MeshVertexInfo[][]). Constructors | Constructor. | MeshVertexInfo(Pt pt, Pt normalOverride, PointD? texture = null, PointD? textureAfter = null) |
Instance methodsMeshVertexInfo | | Rotates this vertex counter-clockwise about the specified axis by the specified angle in degrees. | MeshVertexInfo | | Rotates this vertex counter-clockwise about the x-axis by the specified angle in degrees. | MeshVertexInfo | | Rotates this vertex counter-clockwise about the y-axis by the specified angle in degrees. | MeshVertexInfo | | Rotates this vertex counter-clockwise about the z-axis by the specified angle in degrees. | string | | Refer to the documentation for object.ToString. | MeshVertexInfo | |
Returns a new MeshVertexInfo with the texture coordinates (UV mapping) set to the specified
coordinates. | MeshVertexInfo | | MeshVertexInfo | | MeshVertexInfo | WithTexture(double bx, double by, double ax, double ay) |
OperatorsInstance propertiesPt | | The 3D coordinates of the vertex. | Normal | |
Specifies how to generate the normal vector for the face “after” this vector along the first rank of the mesh.
(Ignored if MeshVertexInfo.NormalOverride is specified.) | Normal | |
Specifies how to generate the normal vector for the face “after” this vector along the second rank of the
mesh. (Ignored if MeshVertexInfo.NormalOverride is specified.) | Normal | |
Specifies how to generate the normal vector for the face “before” this vector along the first rank of the
mesh. (Ignored if MeshVertexInfo.NormalOverride is specified.) | Normal | |
Specifies how to generate the normal vector for the face “before” this vector along the second rank of the
mesh. (Ignored if MeshVertexInfo.NormalOverride is specified.) | Pt? | | Specifies the normal vector for this vector. | PointD? | | Specifies the texture coordinates (UV mapping) of this vertex. | PointD? | | Overrides the texture coordinates for the face “after” this vertex. |
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