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Enum: RT.Coordinates.MazeBias

Summary

Describes a way in which the maze generation algorithm (Structure<TCell>.GenerateMaze(Func<int, int, int>, MazeBias)) proceeds.

Enum values

0The algorithm picks cells at random without bias.
1 The algorithm exhausts all links of each new cell before moving on to the next (breadth-first). This generally leads to long, straight corridors.
2 The algorithm explores a link for every new cell before returning to the previous (depth-first). This generally leads to more winding paths.