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Class: PuzzleSolvers.Kyudoku6x6Constraint

Summary

Describes a constraint that will solve a Kyudoku puzzle given a 6×6 grid of numbers 1–9. The solution will contain a 0 for marked cells and a 1 for struck-out cells.

Constructors

Kyudoku6x6Constraint(int[] numberGrid)
Constructor.

Instance methods

ConstraintResultSee Constraint.Process(SolverState).

Static methods

int
TranslateCoordinate(string str, int gridWidth = 9)
Converts a convenient coordinate notation into a puzzle-grid index.
IEnumerable<int>
TranslateCoordinates(string str, int gridWidth = 9)
Converts a convenient coordinate notation into puzzle-grid indices.

Instance properties

int[]The group of cells affected by this constraint, or null if it affects all of them.
bool By default, a constraint is only evaluated once for every digit placed in the grid, but not when another constraint merely rules out a possibility. Derived types can override this and return true to indicate to the solver that the constraint should be reevaluated (meaning: have Constraint.Process(SolverState) called on it again) when another constraint rules out a value in one of the affected cells of this constraint.
int[]Initial grid of numbers to operate on.
int? Indicates an approximate number of possible combinations of digits this constraint can still accommodate. This will help the solver prioritize cells when multiple cells have the same number of combinations individually.