Summary
Describes a constraint in a number-placement puzzle consisting of a set of triplets of cells and a validity
predicate. The constraint mandates that an exact number of triples must satisfy this predicate.
Constructors
Instance methods
Static methods
int | |
Converts a convenient coordinate notation into a puzzle-grid index. |
IEnumerable<int> | |
Converts a convenient coordinate notation into puzzle-grid indices. |
Instance properties
int[] | | The group of cells affected by this constraint, or null if it affects all of them. |
bool | |
By default, a constraint is only evaluated once for every digit placed in the grid, but not when another
constraint merely rules out a possibility. Derived types can override this and return true to indicate
to the solver that the constraint should be reevaluated (meaning: have Constraint.Process(SolverState) called on it
again) when another constraint rules out a value in one of the affected cells of this constraint. |
Func<int, int, int, bool> | | Defines the validity predicate. |
int? | |
Indicates an approximate number of possible combinations of digits this constraint can still accommodate. This
will help the solver prioritize cells when multiple cells have the same number of combinations individually. |
int | | Specifies how many of the TripletValidityConstraint.Triplets must satisfy the TripletValidityConstraint.IsValid predicate. |
int[][] | | Specifies the triplets of cells affected by this constraint. |