Summary
Describes a strategy for deciding in which order to consider cells in a puzzle for trial and error.
Enum values
| 0 |
The next cell is one with the fewest number of possible values. In a tie, cells with more constraints
affecting them are prioritized, and only then a given SolverInstructions.CellPriority is
considered. |
| 1 |
The next cell is one with the fewest number of possible values. Ties are broken using SolverInstructions.CellPriority, or puzzle order if not specified. |
| 2 |
The next cell is give by SolverInstructions.CellPriority, or the puzzle order if not specified,
regardless of how many possible values it has. |