Legend

Class
Struct
Enum
Interface
Delegate
Constructor
Method
Property
Event
Field

Enum: PuzzleSolvers.CellOrderStrategy

Summary

Describes a strategy for deciding in which order to consider cells in a puzzle for trial and error.

Enum values

0 The next cell is one with the fewest number of possible values. In a tie, cells with more constraints affecting them are prioritized, and only then a given SolverInstructions.CellPriority is considered.
1 The next cell is one with the fewest number of possible values. Ties are broken using SolverInstructions.CellPriority, or puzzle order if not specified.
2 The next cell is give by SolverInstructions.CellPriority, or the puzzle order if not specified, regardless of how many possible values it has.