Summary
Describes a constraint in a number placement puzzle in which cells that are a knight’s move away from each other
cannot contain the same value.
Constructors
AntiKnightConstraint(int gridWidth, int gridHeight, int[] affectedValues = null, IEnumerable<int> enforcedCells = null, bool toroidal = false) |
Constructor. |
Static methods
IEnumerable<int> | KnightsMoves(int cell, int gridWidth, int gridHeight, bool toroidal) |
Returns the set of cells that are a knight’s move away from the specified cell. |
int | |
Converts a convenient coordinate notation into a puzzle-grid index. |
IEnumerable<int> | |
Converts a convenient coordinate notation into puzzle-grid indices. |
Instance methods
Instance properties
int[] | | The group of cells affected by this constraint, or null if it affects all of them. |
int[] | | Optionally specifies a limited set of values that are affected by the constraint. |
bool | |
By default, a constraint is only evaluated once for every digit placed in the grid, but not when another
constraint merely rules out a possibility. Derived types can override this and return true to indicate
to the solver that the constraint should be reevaluated (meaning: have Constraint.Process(SolverState) called on it
again) when another constraint rules out a value in one of the affected cells of this constraint. |
int[] | |
Optionally specifies a limited set of cells on which the constraint is enforced. |
int | | The height of the grid. |
int | | The width of the grid. |
int? | |
Indicates an approximate number of possible combinations of digits this constraint can still accommodate. This
will help the solver prioritize cells when multiple cells have the same number of combinations individually. |
bool | |
If true , the constraint considers the grid to be toroidal, meaning that it wraps around the left/right
and top/bottom edges. Thus, in a Sudoku-sized grid, A1 would be a knight’s move away from B8 and H2. If
false , the knight’s move cannot extend beyond the bounds of the grid. |