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Class: PuzzleSolvers.Akari

Summary

Describes an Akari puzzle — a shading-type puzzle in which lightbulbs must be placed in vacant cells in such a way that all cells are illuminated by at least one lightbulb, and no two lightbulbs can shine at each other horizontally or vertically. Blocks in the grid can block the path of a lightbulb.

Constructors

Akari(int width, int height, string description)
Instantiates an Akari puzzle based on a character-based description provided as a string.
Akari(int width, int height, bool[] isBlock, int?[] clues)
Instantiates an Akari puzzle.

Instance methods

Puzzle
AddConstraint(Constraint constraint, ConsoleColor? foreground = null, ConsoleColor? background = null)
Adds the specified constraint to the Puzzle.Constraints list.
Puzzle
AddConstraints(params Constraint[] constraints)
Adds the specified constraints to the Puzzle.Constraints list. (see also remarks)
Puzzle
AddConstraints(IEnumerable<Constraint> constraints, bool avoidColors = false)
Adds the specified constraints to the Puzzle.Constraints list.
Puzzle
AddGivens(params ValueTuple<int, int>[] givens)
Adds a range of GivenConstraints from the specified array of tuples.
Puzzle
AddGivens(IEnumerable<ValueTuple<int, int>> givens, ConsoleColor? foreground = null, ConsoleColor? background = null)
Adds a range of GivenConstraints from the specified collection of tuples.
Puzzle
AddGivens(string givens, ConsoleColor? foreground = null, ConsoleColor? background = null)
Adds a range of GivenConstraints from the specified string representation.
Puzzle
AddGivens(int?[] givens, ConsoleColor? foreground = null, ConsoleColor? background = null)
Adds a range of GivenConstraints from the specified array representation.
Puzzle
AddKillerCage(int sum, IEnumerable<int> affectedCells, ConsoleColor? foreground = null, ConsoleColor? background = null)
Adds a cage (region) for a Killer Sudoku. This is just a SumConstraint and a UniquenessConstraint for the same region.
Puzzle
AddKillerCage(int sum, string affectedCells, int gridWidth = 9, ConsoleColor? foreground = null, ConsoleColor? background = null)
ConsoleColoredString
SolutionToConsole(int?[] solution, Func<int?, int, string> getName = null, int width = 9)
Converts a partial puzzle solution to a ConsoleColoredString that includes the coloring offered by some constraints.
ConsoleColoredString
SolutionToConsole(int?[] solution, Func<int?, string> getName, int width = 9)
ConsoleColoredString
SolutionToConsole(int[] solution, Func<int, int, string> getName = null, int width = 9)
Converts a puzzle solution to a ConsoleColoredString that includes the coloring offered by some constraints.
ConsoleColoredString
SolutionToConsole(int[] solution, Func<int, string> getName, int width = 9)
IEnumerable<int[]>
Solve(SolverInstructions solverInstructions = null)
Returns a lazy sequence containing the solutions for this puzzle.

Instance properties

Dictionary<Constraint, ValueTuple<ConsoleColor?, ConsoleColor?>>Contains colors for use by Puzzle.SolutionToConsole(int[], Func<int, string>, int).
List<Constraint>Returns the list of constraints used by this puzzle.
int The number of cells to be filled in this puzzle. (see also remarks)
int The maximum value to be placed in a cell. (see also remarks)
int The minimum value to be placed in a cell. (see also remarks)