Declaration
public static IEnumerable<TriangleD> DelaunayConstrained(
IEnumerable<PointD> vertices,
IEnumerable<EdgeD> requiredEdges
)
Summary
Constructs a Delaunay-like triangulation constrained to contain all edges listed in
requiredEdges. The implementation is naive and very slow for larger meshes, because instead of
incrementally re-triangulating only the affected triangles upon an edge split, it performs a full
triangulation every time.