Bézier(start, control1, control2, end, steps) Bézier(start, control1, control2, end, steps) BézierPatch(p00, p10, p20, p30, p01, p11, p21, p31, p02, p12, p22, p32, p03, p13, p23, p33, steps) Extrude(polygon, depth, includeBackFace, flatSideNormals) Extrude(polygons, depth, includeBackFace, flatSideNormals) Extrude(pieces, depth, smoothness, includeBackFace) pt(x, y, z, normalOverride) pt(x, y, z, befX, afX, befY, afY) Rotate(face, axisStart, axisEnd, angle) Rotate(faces, axisStart, axisEnd, angle) Rotate(faces, axisStart, axisEnd, angle) Rotate(faces, axisStart, axisEnd, angle) Rotate(faces, axisStart, axisEnd, angle) Rotate(vi, axisStart, axisEnd, angle) Rotate(face, axisStart, axisEnd, angle) Rotate(face, axisStart, axisEnd, angle) Rotate(face, axisStart, axisEnd, angle)
Legend Class Struct Enum Interface Delegate | Constructor Method Property Event Field |
| Static method: Pt[][] BézierPatch(Pt[][], int)- Declared in: RT.Modeling.Md
Declarationpublic static Pt[][] BézierPatch(
Pt[][] controlPoints,
int steps
) Summary
Generates a mesh of points on a cubic Bézier patch. The points are equidistant in t-space, meaning they are
not geometrically equidistant, nor does this ensure a uniform smoothness. ParametersPt[][] | controlPoints |
The edge and control points that define the patch. | int | steps |
Number of steps in t-space to subdivide the curve into. |
Returns
A 2D array of 3D points. |